@InProceedings{AtencioEspeCavaOliv:2005:CoDeRe,
author = "Atencio, Yalmar Ponce and Esperan{\c{c}}a, Claudio and
Cavalcanti, Paulo Roma and Oliveira, Antonio",
affiliation = "{COPPE / Universidade Federal do Rio de Janeiro}",
title = "A collision detection and response scheme for simplified
physically based animation",
booktitle = "Proceedings...",
year = "2005",
editor = "Rodrigues, Maria Andr{\'e}ia Formico and Frery, Alejandro
C{\'e}sar",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 18.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "Physically Based Animation, colision detection, rigid bodies,
deformable objects.",
abstract = "In this paper we describe a system for physical animation of rigid
and deformable objects. These are represented as groups of
particles linked by linear constraints, while a Verlet integrator
is used for motion computation. Unlike traditional approaches, we
accomplish physical simulation without explicitly computing
orientation matrices, torques or inertia tensors. The main
contribution of our work is related to the way collisions are
handled by the system, which employs different approaches for
deformable and rigid bodies. In particular, we show how collision
detection using the GJK algorithm and bounding sphere hierarchies
can be combined with the projection based collision response
technique described by Jakobsen.",
conference-location = "Natal, RN, Brazil",
conference-year = "9-12 Oct. 2005",
doi = "10.1109/SIBGRAPI.2005.3",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2005.3",
language = "en",
ibi = "6qtX3pFwXQZeBBx/GJMKK",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/GJMKK",
targetfile = "10706.pdf",
urlaccessdate = "2024, Apr. 29"
}